Health & WellnessiOS & Android3 min read

MindWell: Making mental wellness feel approachable, one step at a time.

Role
Freelance UX/UI Designer (sole designer)
Scope
End-to-end mobile experience
Platform
iOS & Android
Stage
0→1 · Shipped
Two MindWell phone screens: the splash screen with a smiling mascot, and the home dashboard showing week 3 of 8, a 12-day streak and assessment scores

Project at a glance

Problem

Building a mental wellness habit takes more than access to content. Users need to know where to begin, what to do next, and how each activity contributes to their journey.

Solution

An end-to-end mobile experience — personalised onboarding, a daily dashboard, educational video modules, assessments, and supporting resources.

Impact

Progressed from concept to a privately launched app used by a licensed psychologist with their patients, with one consistent interface across every feature.

End-to-end mobile product
0→1
Core flows: onboarding, assessments, learning, progress
4
Used in real patient care
Live

01 — Overview

Building a more approachable path to mental wellness

MindWell is a mobile wellness app built for a small startup to help people form healthier mental wellness habits through guided learning, self-reflection, and progress tracking.

As the sole Product Designer, I owned the end-to-end experience — information architecture, interface copy, onboarding, educational modules, assessments, and progress tracking. A licensed psychologist provided the lesson content; my job was to translate that expertise into a cohesive, patient-facing product.

  • Users

    Patients building a routine

    People new to structured wellness practice, using the app between sessions.

  • Partner

    Licensed psychologist

    Owned clinical lesson content. I designed how it’s experienced.

  • My ownership

    IA, flows, UX writing, UI

    Every screen, pattern, and interaction from first sketch to shipped build.

My focus

Make a potentially overwhelming topic feel manageable through clear navigation, bite-sized content, and a supportive visual experience.

02 — The challenge

Not designing screens — connecting a journey

How might we

How might we help users begin and maintain a wellness routine without making it feel like another task?

  • First-time use

    A clear beginning

    Introduce the product without overwhelming first-time users.

  • Content clarity

    Actionable steps

    Organise content into understandable steps that show progress and the next activity.

  • Calm & usable

    A supportive environment

    Feel calm and reassuring without sacrificing usability.

The real challenge wasn’t designing individual screens. It was connecting onboarding, education, and progress into one continuous experience — so users never had to wonder where they were or what came next.

03 — Approach

Designing around clarity, continuity, and control

I treated the product as a connected journey rather than a collection of features, mapping how someone moves from first opening the app to completing their daily activities.

  1. Onboarding
  2. Home
  3. Learning modules
  4. Assessments
  5. Resources
  6. Settings
  1. 1

    Make the first step easy

    Introduce the experience progressively, with short explanations and clear actions.

  2. 2

    Make progress understandable

    One central place to see activity, recognise progress, and continue the journey.

  3. 3

    Keep users in control

    Move freely between lessons, assessments, resources, and settings — no rigid single path.

These principles shaped the information architecture, screen hierarchy, navigation, and interaction patterns.

04 — Key decisions

Four decisions that shaped the experience

  1. D01

    Onboarding as a guided introduction

    Problem
    Showing every feature at once leaves new users unsure what the app is for.
    Decision
    A short, structured flow combining account setup with explanations of the journey, progress tracking, content, and assessments.
    Why it matters
    Users get context before entering the product, reducing uncertainty about how to start.
  2. D02

    Home is for continuing, not exploring

    Problem
    Users had to visit multiple sections just to understand their status.
    Decision
    A dashboard combining progress indicators, activity summaries, and access to relevant content.
    Why it matters
    Returning users instantly see where they are and what they can do next.
  3. D03

    Education in manageable modules

    Problem
    Long-form wellness content is hard to start and easy to abandon.
    Decision
    Modules with guided videos, comprehension checks, and assessments — in a consistent layout with clear CTAs and visible completion states.
    Why it matters
    Smaller activities make learning approachable and create natural moments for reflection.
  4. D04

    A consistent, supportive interface

    Problem
    Inconsistent patterns add learning cost in an app meant to reduce stress.
    Decision
    A restrained visual language — soft coral accents, clear typography, and reusable components with consistent conventions.
    Why it matters
    A predictable interface lets users focus on their wellbeing, not the UI.

05 — Final experience

One connected journey, from onboarding to everyday use

  • 01

    Personalised onboarding

    Introduces the app, captures initial information, and explains the available wellness features.

  • 02

    Progress-focused home

    Activity summaries, progress indicators, and quick access to ongoing activities.

  • 03

    Structured learning

    Video lessons, comprehension checks, and assessments that support real engagement.

Micro-interactions — an onboarding animation and a guided breathing exercise users can follow to relax — add warmth without turning wellness into a game.

MindWell: Welcome splash
Welcome splash
MindWell: Your wellness journey
Your wellness journey
MindWell: Progress introduction
Progress introduction
MindWell: Lessons introduction
Lessons introduction
MindWell: Assessments introduction
Assessments introduction
MindWell: Create an account
Create an account
MindWell: Sign in
Sign in
MindWell: Personalise your profile
Personalise your profile
MindWell: Daily dashboard
Daily dashboard
MindWell: Eight-week program
Eight-week program
MindWell: Video lesson
Video lesson
MindWell: Lesson completion
Lesson completion
MindWell: Comprehension check
Comprehension check
MindWell: Wellness assessment
Wellness assessment
MindWell: Resource library
Resource library
MindWell: Account settings
Account settings

Micro-interactions in motion

Interaction study 1
Interaction study 2

06 — Outcome & reflection

From concept to a shipped product in real-world care

  • Shipped product

    Went beyond prototypes into real-world patient use through a private launch.

  • End-to-end ownership

    Independently defined the IA, user flows, UX writing, and interaction patterns.

  • Cross-disciplinary collaboration

    Worked directly with a licensed psychologist to turn expert content into an accessible experience.

  • Consistent product experience

    Established reusable interface patterns across every core feature.

What I learned

The most valuable lesson was translating specialised domain knowledge into an approachable experience without oversimplifying it. In wellness products, simplicity, clarity, and autonomy have to be balanced — not traded off.

  • Next, I’d measure onboarding completion and first-lesson start rate.
  • Next, I’d track lesson engagement and how easily patients resume activities.